Conditions / Basic
Unit State
Reads a true-or-false state from a unit.
Current editor blockBlock ID 93UnitAttribBool

What it does
Returns the chosen state from physics or toggleable behavior.
Inputs
- Unit.
- State dropdown: grounded, not grounded, opened, closed, enabled, or disabled.
Try it
If Door closed, Show hint.
Tips
- Use this when the level should react to an object state.
Sources
Code checked: MagiCats_UnityProject/Assets/Scripts/Blocks/ContentFonction.cs, MagiCats_UnityProject/Assets/Scripts/Blocks/BlockManager.cs