Controls / Basic
Else If
Checks another condition after an If did not run.
Current editor blockBlock ID 33ElseIf

What it does
Runs only if the previous If or Else If in the chain did not pass.
Inputs
- Condition block.
- Blocks snapped inside.
Try it
If Player is close, Attack. Else If Player is far, Follow.
Tips
- Use it to choose one behavior from several options.
Sources
Legacy pages reviewed: ElseIf
Code checked: MagiCats_UnityProject/Assets/Scripts/Blocks/ContentFonction.cs, MagiCats_UnityProject/Assets/Scripts/Blocks/BlockManager.cs