Actions / Wizard
Invoke
Summons or activates another unit already placed in the level.
Current editor blockBlock ID 6Invoke

What it does
Finds the referenced object and asks the subject or player power to invoke it.
Inputs
- Unit to invoke. Player and self are ignored.
Try it
If Player enters a trigger, Invoke hidden enemy.
Tips
- Place the summoned object somewhere safe to test before hiding it.
Sources
Legacy pages reviewed: Invoke
Code checked: MagiCats_UnityProject/Assets/Scripts/Blocks/ContentFonction.cs, MagiCats_UnityProject/Assets/Scripts/Blocks/BlockManager.cs