MagiCats is playable now in beta: a hand-painted platformer studio that runs in the browser. We're opening a small pre-sale to see if enough families want it back for a proper release.
Every level your kid publishes becomes a share card. No install, no console, no app store. It plays the instant you open it. Then it dares you.

Drag islands, traps and monsters onto a hand-painted world. Hit publish. That's their first ship.
One URL lands in the family chat. It opens to a share card with their name on it and a death counter ticking up.
You rage-retry. You share your shame. Another parent clicks. The loop runs entirely on one link.
Floating islands, spike traps, mushroom platforms, monsters with attitude. Everything is hand-painted and snaps to a grid. Building a level that's genuinely hard is the whole point, and it's stupidly fun.


Snap behavior blocks onto any monster: loops, triggers, variables, “look at the cat, then fireball.” Your kid thinks they're making a meaner boss. They're writing their first program. You don't have to say the word “code” once.
Painted by hand in 2017, untouched and unbeaten in 2026. Every island, every monster, every sunset rendered like a storybook.

Magic cats, axe-rats, griffins and golden bosses, all duking it out across sky-islands you designed.

Dungeons lit by torchlight

Sunset worlds full of mischief
We didn't bolt safety on. We left the dark patterns out. There's nothing to moderate because there's nothing to exploit.
Strangers can never message your kid. There is no inbox to find.
Nobody is buying your child's attention. Ever.
No microtransactions, no daily spin, no fake urgency. We hid the old shop.
Cat skins come from shipping levels, never from a wallet.
MagiCats was rescued from a real 2017 codebase. The browser version is alive, but this is still beta: we're looking for families who want to try it, share it, and help decide if it deserves the full release treatment.
Kids can play in the browser, build levels, explore the blocks wiki, and share challenge links as the beta improves.
Some menus, missions, WebGL loading, and old Unity bits are still being cleaned up. We'll keep shipping fixes quickly.
Your support pays for polish, safety hardening, better onboarding, more adventure content, and a launch families can trust.
If the beta gets real support and attention, we'll move toward a full MagiCats Studio release. Early buyers keep the Family License forever.
MagiCats was rescued from a real 2017 codebase. The browser version is alive, but this is still beta: we're looking for families who want to try it, share it, and help decide if it deserves the full release treatment.
Kids can play in the browser, build levels, explore the blocks wiki, and share challenge links as the beta improves.
Some menus, missions, WebGL loading, and old Unity bits are still being cleaned up. We'll keep shipping fixes quickly.
Your support pays for polish, safety hardening, better onboarding, more adventure content, and a launch families can trust.
If the beta gets real support and attention, we'll move toward a full MagiCats Studio release. Early buyers keep the Family License forever.
Playing is free. The pre-sale is for families who want MagiCats to become a proper release.
“In 2017 I built a game studio. It died. Eight years later I resurrected it from a dead codebase with AI agents. Now we're testing whether families want it back, minus the gem shop.”
Play the beta, let your kid build something unfair, and join the pre-sale if you want this world fully back.