Controls / Basic
Else
Runs when the previous If and Else If blocks did not run.
Current editor blockBlock ID 34Else

What it does
Skips its inside blocks if an earlier condition in the chain already passed.
Inputs
- Blocks snapped inside.
Try it
If Player is seen, Attack. Else, Patrol.
Tips
- Else should be last in an If chain.
Sources
Legacy pages reviewed: Else
Code checked: MagiCats_UnityProject/Assets/Scripts/Blocks/ContentFonction.cs, MagiCats_UnityProject/Assets/Scripts/Blocks/BlockManager.cs