Conditions / Basic
Can See
Checks whether one unit can see another.
Current editor blockBlock ID 59MathCondition

What it does
Uses the watcher vision system and triggers a seeing feedback when it first spots the target.
Inputs
- Watcher unit.
- Dropdown: See or Do Not See.
- Target unit.
Try it
If Enemy See Player, Follow Player.
Tips
- This is the classic smart monster condition.
Sources
Code checked: MagiCats_UnityProject/Assets/Scripts/Blocks/ContentFonction.cs, MagiCats_UnityProject/Assets/Scripts/Blocks/BlockManager.cs