Actions / Move
Run Away
Makes the subject turn away from a target and move forward.
Current editor blockBlock ID 10RunAway

What it does
Looks at the target position, turns away if needed, then moves forward.
Uses at least 1 step even if the value is zero or negative.
Inputs
- Target unit.
- Distance or step count.
Try it
If See Player, Run Away Player 3. A shy enemy flees when spotted.
Tips
- The subject still needs a movement speed above zero.
Sources
Legacy pages reviewed: RunAway
Code checked: MagiCats_UnityProject/Assets/Scripts/Blocks/ContentFonction.cs, MagiCats_UnityProject/Assets/Scripts/Blocks/BlockManager.cs